


Step 4: Texture Paint



Step 3: Refine Sculpt
Step 3: Refine Sculpt
Step 3: Refine Sculpt



Step 2: Blockout
Step 2: Blockout
Step 2: Blockout



Step 1: Sketch
Step 1: Sketch
Step 1: Sketch
Step 4: Texture Paint
Step 4: Texture Paint
This was a 3D sculpting and texturing project I created while studying in the Masters of Biomedical Communication Program (MScBMC) at the University of Toronto.
It started as a quick sketch of an idea, and soon moved into the blockout and sculpting phases in ZBrush. Afterwards, texturing was done in Adobe Substance Painter, and then the final piece was rendered in Cinema4D.
This was a 3D sculpting and texturing project I created while studying in the Masters of Biomedical Communication Program (MScBMC) at the University of Toronto.
It started as a quick sketch of an idea, and soon moved into the blockout and sculpting phases in ZBrush. Afterwards, texturing was done in Adobe Substance Painter, and then the final piece was rendered in Cinema4D.
This was a 3D sculpting and texturing project I created while studying in the Masters of Biomedical Communication Program (MScBMC) at the University of Toronto.
It started as a quick sketch of an idea, and soon moved into the blockout and sculpting phases in ZBrush. Afterwards, texturing was done in Adobe Substance Painter, and then the final piece was rendered in Cinema4D.
3D RUBY-THROATED HUMMINGBIRD
MScBMC @ UofT
3D RUBY-THROATED HUMMINGBIRD
MScBMC @ UofT
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