Step 4: Texture Paint

Step 3: Refine Sculpt

Step 3: Refine Sculpt

Step 3: Refine Sculpt

Step 2: Blockout


Step 2: Blockout


Step 2: Blockout

Step 1: Sketch

Step 1: Sketch

Step 1: Sketch

Step 4: Texture Paint

Step 4: Texture Paint

This was a 3D sculpting and texturing project I created while studying in the Masters of Biomedical Communication Program (MScBMC) at the University of Toronto.


It started as a quick sketch of an idea, and soon moved into the blockout and sculpting phases in ZBrush. Afterwards, texturing was done in Adobe Substance Painter, and then the final piece was rendered in Cinema4D.

This was a 3D sculpting and texturing project I created while studying in the Masters of Biomedical Communication Program (MScBMC) at the University of Toronto.


It started as a quick sketch of an idea, and soon moved into the blockout and sculpting phases in ZBrush. Afterwards, texturing was done in Adobe Substance Painter, and then the final piece was rendered in Cinema4D.

This was a 3D sculpting and texturing project I created while studying in the Masters of Biomedical Communication Program (MScBMC) at the University of Toronto.


It started as a quick sketch of an idea, and soon moved into the blockout and sculpting phases in ZBrush. Afterwards, texturing was done in Adobe Substance Painter, and then the final piece was rendered in Cinema4D.

3D RUBY-THROATED HUMMINGBIRD

MScBMC @ UofT

3D RUBY-THROATED HUMMINGBIRD

MScBMC @ UofT

© 2025 Shanghar Roy Kulananthan. All rights reserved.

© 2025 Shanghar Roy Kulananthan. All rights reserved.

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